Legendary Video games, a California-based studio that developed non-fungible token (NFT) sport Blankos Block Social gathering, focuses extra on in-game belongings than the incomes features of its video games, Chief Government Officer John Linden advised Forkast on Tuesday at Korea Blockchain Week 2022.
Quick information
- “We’re going to play a bit bit with very specialised tokens, however we don’t actually name it ‘play-to-earn,’” Linden mentioned. “The way in which we speak about it now could be ‘play-and-own’ as a result of, once more, we’re actually extra centered on the belongings.”
- “We actually assume the main target needs to be on possession of those [assets] and with the ability to commerce and promote these characters as a result of there’s pure worth in these,” he mentioned.
- Linden’s remark comes because the rising play-to-earn gaming trade is pivoting to a “play-and-earn” mannequin and focusing extra on creating the enjoyable a part of their gameplay.
- “The rationale why play-to-earn video games haven’t been sustainable to this point is that the provision and demand inside the ecosystem was not correctly designed and was solely funded by the preliminary funding from new customers,” Daiki Moriyama, director of blockchain-based sport infrastructure agency Oasys advised Forkast final month.